- propertyThe scalar material property name
C++ Type:MaterialPropertyName
Controllable:No
Description:The scalar material property name
- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Controllable:No
Description:The name of the variable that this object applies to
MaterialRealVectorValueAux
Capture a component of a vector material property in an auxiliary variable.
Converting a field from the material system, here a component of a vector material property, to a variable may be desirable for several reasons: to match the format expected by certain kernels, for lagging the field between time steps or for output/testing/debugging.
This is particularly useful to examine anisotropic material properties. For output purposes only, an alternative is to use the output_properties
argument of the Material
or specify output_material_properties
in the parameters of the desired output type nested in the [Outputs]
block.
The AD system currently does not support auxiliary variables. If you convert material properties, which do support automatic differentiation, to auxiliary variables, the derivatives will be ignored.
Example syntax
In this example, the MaterialRealVectorValueAux
is being used to examine different cracking criteria for a smear cracking model.
[AuxKernels]
[./crack_flags1]
type = MaterialRealVectorValueAux
property = crack_flags
variable = crack_flags1
component = 0
[../]
[./crack_flags2]
type = MaterialRealVectorValueAux
property = crack_flags
variable = crack_flags2
component = 1
[../]
[./crack_flags3]
type = MaterialRealVectorValueAux
property = crack_flags
variable = crack_flags3
component = 2
[../]
[]
(../moose/modules/tensor_mechanics/test/tests/smeared_cracking/cracking_rotation.i)Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
Default:True
C++ Type:bool
Controllable:No
Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
- component0The vector component to consider for this kernel
Default:0
C++ Type:unsigned int
Controllable:No
Description:The vector component to consider for this kernel
- execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS, PRE_DISPLACE.
Default:LINEAR TIMESTEP_END
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS, PRE_DISPLACE.
- factor1The factor by which to multiply your material property for visualization
Default:1
C++ Type:double
Controllable:No
Description:The factor by which to multiply your material property for visualization
- offset0The offset to add to your material property for visualization
Default:0
C++ Type:double
Controllable:No
Description:The offset to add to your material property for visualization
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.