- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- computeTrueWhen false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.
Default:True
C++ Type:bool
Controllable:No
Description:When false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.
- constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
Default:NONE
C++ Type:MooseEnum
Controllable:No
Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
- declare_suffixAn optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Controllable:No
Description:An optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.
- execute_onALWAYSThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS.
Default:ALWAYS
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS.
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- prop_namesThe names of the properties this material will have
C++ Type:std::vector<std::string>
Controllable:No
Description:The names of the properties this material will have
- prop_valuesThe corresponding names of the functors that are going to provide the values for the variables
C++ Type:std::vector<MooseFunctorName>
Controllable:No
Description:The corresponding names of the functors that are going to provide the values for the variables
GenericFunctorMaterial
FunctorMaterial object for declaring properties that are populated by evaluation of a Functor (a constant, variable, function or functor material property) objects.
Overview
This object creates functor material properties, e.g. properties that get evaluated on-the-fly, as opposed to traditional "static" material properties, e.g. material properties that are pre-evaluated.
This class is the functor material property (combined) equivalent of GenericConstantMaterial, GenericFunctionMaterial and a variable material
(material that converts variables to material properties). It evaluates the functor at the requested location, which can be the element centroid, an element face centroid, a quadrature point, or any defined overload of the functor argument.
By default this class caches functor evaluations and clears the cache at the beginning of every time step. Cache clearing behavior can be controlled by setting the execute_on
parameter.
All AD-types of the properties defined in this material must match. Variables are automatically considered as AD functors, even auxiliary variables. The AD version of this material is ADGenericFunctorMaterial
. Its inputs are a vector of AD functors and it creates AD functor material properties.
Example Input File Syntax
In this example, ADGenericFunctorMaterial
is used to define a linearly varying in space diffusion coefficient for this finite volume diffusion calculation. We add the prefix AD
as this simulation is making use of automatic differentiation to compute the Jacobian exactly. The diffusion coefficient is retrieved as a Moose::Functor<ADReal>
, the base class of FunctorMaterialProperty<ADReal>
, by the diffusion kernel. The diffusion kernel can then obtain the diffusion coefficient directly on the faces when evaluating the face flux.
[k1]
type = ADGenericFunctorMaterial
prop_names = 'k1'
prop_values = linear_x
block = 0
[]
(../moose/test/tests/materials/boundary_material/fv_material_quadrature.i)Input Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)
C++ Type:std::vector<std::string>
Controllable:No
Description:List of material properties, from this material, to output (outputs must also be defined to an output type)
- outputsnone Vector of output names where you would like to restrict the output of variables(s) associated with this object
Default:none
C++ Type:std::vector<OutputName>
Controllable:No
Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object