SideSetsFromNormalsGenerator

Adds a new named sideset to the mesh for all faces matching the specified normal.

See also: AllSideSetsByNormalsGenerator

commentnote

If the mesh contains multiple disjoint faces with the same normal, they will all be added to the sideset.

commentnote

This will not generate internal (within the domain, on boundaries between blocks) sidesets, even if there are internal faces with the desired normal. For internal sidesets, use SideSetsAroundSubdomainGenerator with a "normal" parameter.

Input Parameters

  • inputThe mesh we want to modify

    C++ Type:MeshGeneratorName

    Controllable:No

    Description:The mesh we want to modify

  • new_boundaryThe names of the boundaries to create

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The names of the boundaries to create

  • normalsA list of normals for which to start painting sidesets

    C++ Type:std::vector<libMesh::Point>

    Controllable:No

    Description:A list of normals for which to start painting sidesets

Required Parameters

  • fixed_normalFalseThis Boolean determines whether we fix our normal or allow it to vary to "paint" around curves

    Default:False

    C++ Type:bool

    Controllable:No

    Description:This Boolean determines whether we fix our normal or allow it to vary to "paint" around curves

  • replaceFalseIf true, replace the old sidesets. If false, the current sidesets (if any) will be preserved.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:If true, replace the old sidesets. If false, the current sidesets (if any) will be preserved.

  • tolerance1e-05Tolerance for comparing the face nornmal

    Default:1e-05

    C++ Type:double

    Controllable:No

    Description:Tolerance for comparing the face nornmal

  • variance0.1The variance [0.0 - 1.0] allowed when comparing normals

    Default:0.1

    C++ Type:double

    Controllable:No

    Description:The variance [0.0 - 1.0] allowed when comparing normals

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Set the enabled status of the MooseObject.

  • save_with_nameKeep the mesh from this mesh generator in memory with the name specified

    C++ Type:std::string

    Controllable:No

    Description:Keep the mesh from this mesh generator in memory with the name specified

Advanced Parameters

  • nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)

  • outputFalseWhether or not to output the mesh file after generating the mesh

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not to output the mesh file after generating the mesh

  • show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)

Debugging Parameters