- postprocessorThe name of the Postprocessors on the sub-app to transfer from/to.
C++ Type:PostprocessorName
Controllable:No
Description:The name of the Postprocessors on the sub-app to transfer from/to.
- vector_nameNamed vector quantity to transfer from/to in VectorPostprocessor.
C++ Type:std::string
Controllable:No
Description:Named vector quantity to transfer from/to in VectorPostprocessor.
- vector_postprocessorThe name of the VectorPostprocessor in the MultiApp to transfer values from/to.
C++ Type:VectorPostprocessorName
Controllable:No
Description:The name of the VectorPostprocessor in the MultiApp to transfer values from/to.
MultiAppVectorPostprocessorTransfer
MultiAppVectorPostprocessorTransfer transfers values from parent VectorPostprocessors to sub-app Postprocessors or vice versa. The number of entries in the VectorPostprocessors data vector must be equal to the number of sub-apps associated with the provided MultiApps. The transfer sends/receives the n-th entry of the VectorPostprocessor to/from the n-th sub-app.
This transfer distributes the N values of a VectorPostprocessor to Postprocessors located in N sub-apps or collects Postprocessor values from N sub-apps into a VectorPostprocessor
For direct VectorPostprocessor-to-VectorPostprocessor transfers see MultiAppReporterTransfer.
Input Parameters
- check_multiapp_execute_onTrueWhen false the check between the multiapp and transfer execute on flags is not performed.
Default:True
C++ Type:bool
Controllable:No
Description:When false the check between the multiapp and transfer execute on flags is not performed.
- displaced_source_meshFalseWhether or not to use the displaced mesh for the source mesh.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not to use the displaced mesh for the source mesh.
- displaced_target_meshFalseWhether or not to use the displaced mesh for the target mesh.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not to use the displaced mesh for the target mesh.
- execute_onSAME_AS_MULTIAPPThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS, SAME_AS_MULTIAPP.
Default:SAME_AS_MULTIAPP
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS, SAME_AS_MULTIAPP.
- from_multi_appThe name of the MultiApp to receive data from
C++ Type:MultiAppName
Controllable:No
Description:The name of the MultiApp to receive data from
- to_multi_appThe name of the MultiApp to transfer the data to
C++ Type:MultiAppName
Controllable:No
Description:The name of the MultiApp to transfer the data to
Optional Parameters
- _called_legacy_paramsTrue
Default:True
C++ Type:bool
Controllable:No
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- skip_coordinate_collapsingTrueWhether to skip coordinate collapsing (translation and rotation are still performed, only XYZ, RZ etc collapsing is skipped) when performing mapping and inverse mapping coordinate transformation operations. This parameter should only be set by users who really know what they're doing.
Default:True
C++ Type:bool
Controllable:No
Description:Whether to skip coordinate collapsing (translation and rotation are still performed, only XYZ, RZ etc collapsing is skipped) when performing mapping and inverse mapping coordinate transformation operations. This parameter should only be set by users who really know what they're doing.
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.